Mobclub Mobile Community

Mobclub was my second major J2EE project: a community-driven mobile content platform where users can create, upload, and share images and videos optimized for their specific phones. The site focused on delivering the best possible experience on each device by matching content to handset capabilities.

At the core of the platform was a comprehensive phone model database with detailed feature profiles. That device-aware catalog ensured every piece of content—whether an image or a video—was served in the format and resolution the target phone supports. For video we used FFmpeg for server-side video transcoding, producing multiple bitrate and resolution variants to maximize playback reliability. Images were processed and scaled with a Java-based image-processing library to ensure fast load times and consistent visual quality across devices.

This architecture improved device compatibility, reduced playback failures, and kept bandwidth usage efficient—critical for a mobile-first audience. Working on Mobclub strengthened my J2EE skills and gave me hands-on experience building scalable content delivery pipelines using FFmpeg, Java image processing, and a device-aware phone model database.

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Mobclub Mobile Community